Deepwoods
In a land where guilds rule all, war is unimaginable, unbelievable. Until it arrives. From the desk of Honor Raconteur comes the tale of one guild, who believes in the impossible, and fight with everything they have to prevent the war they see coming.
Deepwoods - Book One
Siobhan Maley might be guildmaster to a rowdy bunch, and certainly traveling the width and breadth of the four continents has given her interesting experiences over the years. But she’s never been called to do a rescue mission before. Who would be foolhardy enough to pick such a dangerous fight by kidnapping the daughter of the most powerful guildmaster in Robarge?
Siobhan has no idea what they’re walking into, but expects trouble. She gets more than she bargained for, as events take several dangerous twists and turns. There’s clearly a conspiracy within a tangled web of lies, and Siobhan is hard pressed to sort it out—much less keep her people safe on the road. She’s forced to use a deadly assassin from a dark guild as a guide, which is dangerous enough, but Rune’s not all as he appears.
In fact, nothing is.
Tags:
High fantasy, guilds, how to adopt an assassin, Siobhan’s reputation for adopting strays proceeds her, multicultural, magic pathways lead fun places, it’s a hot mess but they’re trying, drunk on sugar, bridges are not friends, ceiling eavesdropping is the most fun, big guilds be sus, Wolf breaks another iron hand, author has lost discretion in this
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Audiobook
Blackstone - Book Two
Siobhan can no longer ignore the warning signs. War is brewing and no one knows how to stop or counter it, such knowledge lost to the age of kings. Their one hope lies in Saoleord, the hidden city of scholars–Fei’s homeland.
Siobhan may as well have taken her guild to the city of gold. Siobhan might be stuck in meetings, but for once her crew of misfits are too fascinated to stir up trouble.
The guild spends their days cramming every possible bit of knowledge into their heads, hoping it will be enough to turn the tide when they get home. In addition, Saoleord has promised to send advisors, ending their vow of seclusion.
Saoleoran envoys in tow, Deepwoods hastens back home to share their newfound knowledge with the other guilds, but discover one major problem…
The war is already here.
Tags:
How to train your assassin continues, hidden city, no one knows how to fight as a unit, they’re about to learn the hard way, strategy lessons 101 begin!, war incoming, magical pathways for the win, time to visit the city of knowledge, bridges are still not friends, finger monkeys, working vacation is still a vacation, flirting, so much flirting, several cities were harmed making this book, oops
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Fallen Ward - Book Three
Goldschmidt has fallen, Siobhan’s beloved Hall nothing more than ash. At least her guild members are safe and they have only one goal: reconquer their home.
But facing the enemy has led to a new question. Who is the new guildmaster of Fallen Ward, the perpetrator of such devastation?
Even more concerning, Rune has gone missing. Old habits die hard, and the assassin has one goal–kill the volatile leader of Fallen Ward.
With no way to catch up and provide support, Siobhan’s question now is, will Rune survive and make it back to them? And will his crazy plan succeed in stopping the war in its tracks?
Tags:
Third attempt at training the (former) assassin, kidnapping solves problems, according to Rune at least, Rune use your brain challenge: Failed, Siobhan gets to rehabilitate ANOTHER person, Fei accidentally gets drunk on sugar, bad poetry incoming, rebuilding, all’s well that ends well, Tran baying at the moon, romance ensues
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Origins - A Collection of Short Stories
As Rune grows curious about his new fellow guildmates, he decides he needs to hear their stories in full. So he asks.
Set in the midst of "Blackstone" as the group travels to Saoleord, learn with Rune how Deepwoods came to be.
In true Wynnguardian, this is the story of Deepwoods.
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Jioni- A Deepwoods Short Story
“Siobhan, I need to go home.”
Blinking up at Tran’s dark face, Siobhan pondered that statement, not quite understanding what he meant. As far as she knew, he was home. She was sitting in the newly finished guildhall that very moment. Pete was even napping on her foot, how much home could they be? And then the meaning clicked, “Jioni?”
Note: This is an epilogue short story and should not be read before the Deepwoods Series.
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Crossroads - An Artifactor x Deepwoods Crossover
Sometimes, as is often the case with magic, things go awry. Sevana’s quite accustomed to magical explosions, fires, and curses in her daily life. People abruptly appearing inside of Big from a different planet? Well, she has to admit, that’s a first.
Deepwoods Guild specializes in traveling, but with Grae at the helm, they’ve never had a path fail. Until now. For the first time in his professional career, Grae has no idea where they are or how to get them back home again.
But maybe, if the Pathmakers and Artifactors can put their heads together, they can figure it out.
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